Chapter 1 - Introduction to QuickTime
This chapter introduces the concepts underlying QuickTime, a set of functions and data structures that you can use in your application to control time-based data. In QuickTime, a set of time-based data is referred to as a movie. Your application can allow users to display, edit, cut, copy, and paste movies and movie data in the same way that they can work with text and graphic elements today.This chapter also introduces the QuickTime architecture, the managers, and the components that constitute QuickTime. It will help you decide what level of QuickTime support your application may need to incorporate.
Chapter Contents
- QuickTime Concepts
- Movies and Media Data Structures
- Components
- Image Compression
- Time
- The QuickTime Architecture
- The Movie Toolbox
- The Image Compression Manager
- The Component Manager
- QuickTime Components
- Using QuickTime
- Playing Movies
- Creating and Editing Movies
- Movie-Editing Applications
- Movie-Creating Applications